![]() After a year in Early Access, the game is launching for home computers and consoles this week. One thing Griftlands does manage to avoid is the implementation of more complex mechanics that are significantly harder to corral into a workable deck philosophy, something that isn't necessarily a bad thing in games with quick play sessions but would be unproductively frustrating were it present here. Klei Entertainment’s Griftlands is getting a full release very soon. Strategies can be unproductively complex for those looking for a casual pick-up-and-play sort of game, and the game's narrative focus means each run tends to last significantly longer than it might in similar titles like Loop Hero. That said, Griftlands may innovate on some roguelike deckbuilding mechanics, but it's still very much an entry into that niche genre, with all the warts that comes with. Related: Edge Of Eternity Review: A Hollow JRPG World Perhaps over a series of dozens of runs through the same narrative, things might begin to grow tiresome, but over a few dozen hours the game provides enough variety with its characters, deckbuilding strategies, and story options that it seems like a concern for much longer into the game's life cycle. Griftlands (Klei Entertainment, Skymap Games) Hello. STALKER 2, The Ascent, Sable, Hello Neighbor 2, and more on Day One. The game's graphics are smooth and charming, with many of the recurring characters distinguished by nuanced personality traits and representation. Xbox Game Pass may be one of the best places to play indies in 2021. Griftlands launches June 1 for PC, June 4 for PS4, Xbox One, and Switch. ![]() There's little not to like about Griftlands provided card battling is of interest. Microsoft has announced new titles coming to Xbox Game Pass for Console and PC. It's standard roguelike deckbuilding stuff, but it's executed in a captivating way. Should a player die, they'll get the chance to return with boons from a previous run, and a game-wide progression system makes characters more powerful the more runs they've been taken on. As the story unfolds, they'll be given the opportunity to rest to heal wounds (combat) and steel their resolve (negotiation), and days progressing unlock additional quests, circumstances, and resources. Griftlands also has an overworld map that lets players visit a variety of locations, whether it be shops or encampments. Cards are upgraded either through random events or by simply playing them repeatedly over the course of a journey. Each deck can be built to work with a different approach, and resources like additional cards and "grafts" (power-ups) are collected as the game progresses. While some encounters are scripted such that a battle is unavoidable, many allow for a choice between negotiation or combat. Each character has two decks, one for battle and one for negotiation.
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